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Re: Login hangs

Apologies - the server seemed to have stopped responding so I rebooted it, logins should be working again.
by ChrisGibbs
Thu Mar 09, 2017 10:03 am
 
Forum: Installation / Login Issues
Topic: Login hangs
Replies: 7
Views: 26917

Re: Game sounds

Hi eqlipt, yeah excellent ideas - these will be added as part of the web-based edition of TE. (the Java version is not currently in development)
by ChrisGibbs
Tue Nov 01, 2016 7:38 am
 
Forum: Roadmap / Suggestions
Topic: Game sounds
Replies: 1
Views: 21439

Re: Noblemen expansion

Yeah the noblemen expansion could certainly be added in future. I've yet to play this expansion (either online or offline), and was hoping that another Puerto Rico online clone would add it so that I could get a good feel for the expansion - we might want to add a slightly modified version of it.
by ChrisGibbs
Mon Nov 30, 2015 10:07 am
 
Forum: Roadmap / Suggestions
Topic: Noblemen expansion
Replies: 1
Views: 17111

Re: Themes and ranked/unranked games?

Hi tangentg, apologies for the late reply - ranked/unranked games are set up automatically according to the number of human players at a game. If each island is controlled by one unique human player, then the game is ranked, otherwise it's unranked.

Also not sure what you mean by multiple themes?
by ChrisGibbs
Mon Nov 30, 2015 10:04 am
 
Forum: Help
Topic: Themes and ranked/unranked games?
Replies: 1
Views: 31210

Re: Evolver AI Problem

(Moved into Puerto Rivo Evolver forum) Hi Guitar_Man, the Evolver spreadsheet may only work with Microsoft Office - the only version I've tested it on is Excel 2003, but it should also work on Excel 2007 and newer. It may work on some versions of OpenOffice, if anyone has got it working on any progr...
by ChrisGibbs
Mon Jul 13, 2015 8:50 am
 
Forum: Puerto Rico Evolver
Topic: Evolver AI Problem / OpenOffice Calc
Replies: 2
Views: 43650

Re: Etiquette for joining a game

Hi stewai, in general it should be ok to join the game as the game won't affect the rankings - with a ranked game, only players that started the game can re-join their islands if they get disconnected. It's likely that most people who want to play strictly against AI do so with a private game, but s...
by ChrisGibbs
Tue Apr 07, 2015 6:49 am
 
Forum: General Discussion
Topic: Etiquette for joining a game
Replies: 1
Views: 38664

Re: Improvements to Puerto Rico Evolver / DNA switching

Also note that user durron597 has come up with some excellent suggestions for improving the AI, please see that thread as well.
by ChrisGibbs
Tue Feb 17, 2015 8:09 am
 
Forum: Roadmap / Suggestions
Topic: Improvements to Puerto Rico Evolver / DNA switching
Replies: 1
Views: 18523

Re: Main weaknesses of CPU Hard AI

It chooses Shipper, which gives itself 3 VPs (1 rubber, 1 indigo, and 1 bonus vp for choosing shipper). I got 2 VPs (1 sugar + harbor). If, instead, it had chosen Equipper, it would have gotten 6 VPs (customs house), and I would have gotten zero. Perhaps this component of the game is not included i...
by ChrisGibbs
Tue Feb 17, 2015 8:03 am
 
Forum: Puerto Rico Evolver
Topic: Main weaknesses of CPU Hard AI
Replies: 3
Views: 18346

Re: Where's everyone again?

Hi Bob, yeah the lack of online players has been the main issue for the past few years - we've tried contacting a few video/board game review websites but no luck so far. I was wondering if you had any ideas for attracting new players? (e.g. is there anyone you know who might be interested in doing ...
by ChrisGibbs
Thu Dec 11, 2014 10:27 am
 
Forum: General Discussion
Topic: Where's everyone again?
Replies: 2
Views: 15892

Software Update - Multiple server rooms, tutorial improved

Multiple server rooms Support has been added for a variety of different types of room (lobby) on the server, according to experience in ranked games and number of rankings points (RP). Previously there was just a single lobby in which all users were placed - a simple solution, but if there were too...
by ChrisGibbs
Tue Jul 29, 2014 9:52 am
 
Forum: Official Announcements
Topic: Software Update - Multiple server rooms, tutorial improved
Replies: 0
Views: 32508
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